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Chang, M., Kuo, R., Lyu, C. - W., & Heh, J. - S. (2013). A Pilot Study of the Situated Game for Autistic Children Learning Activities of Daily Living. Research and Practice in Technology Enhanced Learning, 8(2).
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Ying, K., Chang, M., Chiarella, A. F., Kinshuk, & Heh, J. - S. (2012). Clustering Students Based on their Annotations of a Digital Text. 2012 IEEE Fourth International Conference on Technology for Education. Ieee.
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Chang, M., Chen, S. - T., Lui, E., Chiang, I. - T., & Lie, Z. - F. (2012). Effects of Improvement on Selective Attention: Developing Appropriate Somatosensory Video Game Interventions for Insititutional-dwelling Elderly with Disabilities. The Turkish Online Journal of Educational Technology, 11(4).
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Lo, C. - C., Chao, K. - M., Kung, H. - Y., Chen, C. - H., & Chang, M. (2015). Information Management and Applications of Intelligent Transportation System. Mathematical Problems in Engineering, .
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Chang, M., Chang, T., Yang, J., & Zhang, J. (2016). ICT in Education in Global Context.. Springer.
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