|
Author |
Title |
Year |
Publication |
Impact Factor |
Volume |
Pages |
Links |
|
Baumstark, K.; Graf, S. |
A Framework for Integrating Motivational Techniques in Technology Enhanced Learning |
2014 |
|
|
|
150-160 |
|
|
Fan, M.-X.; Kuo, R.; Chang, M.; Heh, J.-S. |
Story-Based Virtual Experiment Environment |
2014 |
|
|
|
175-198 |
|
|
Heh, J.; Chang, M.; Chun,C. |
National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. |
2014 |
|
|
|
201-233 |
|
|
El-Bishouty, M.M.; Saito, K.; Chang, T.; Kinshuk; Graf, S. |
Teaching Improvement Technologies for Adaptive and Personalized Learning Environments |
2014 |
|
|
|
225-242 |
|
|
Reiners, T.; Wood, L.; Dron, J. |
From chaos towards sense: A Learner-centric Narrative Virtual Learning Space |
2014 |
From chaos towards sense: A Learner-centric Narrative Virtual Learning Space |
|
Gamification for Human Factors Integration: Social |
242-258 |
|