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Chang, Y. - F., Liu, Eric Z-F., & Chang, M. (2011). From the Perspective of Creative Subculture to Investigate Adolescent Blogs. International Journal of Online Pedagogy and Course Design, 1(2), 31–45.
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Liu, D. & C., M. (2011). Next-Stop Recommendation to Travelers according to Their Sequential Wandering Behaviors.12(1), 171–179.
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Chen, P., Kuo, R., Chang, M., & Heh, J.-S. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III,, , 116–128.
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Chang, M., Wang, C.-Y., & Chen, G.-D. (2009). National Program for e-Learning in Taiwan. International Journal of Educational Technology & Society, 12(1), 5–17.
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Chang, M., Wu, S., & Heh, J.-S. (2008). Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment. Transaction on Edutainment., , , 261–277.
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