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Chang, M., Song, Y., Tian, F., Sun, M., & Chang, M. (2016). Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment '16). Computers & Graphics, 61, A2–A3.
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Chang, M. (2015). Data Analytics for Education and Healthcare. (Vol. 7). Athabasca University.
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Fan, M. - X., Kuo, R., Chang, M., & Heh, J. - S. (2014). Story-Based Virtual Experiment Environment. Smart Learning Environments. Springer Berlin Heidelberg.
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Song, Y., Jong, M. S. Y., Chang, M., & Chen, W. (2017). Guest Editorial: “HOW” to Design, Implement and Evaluate the Flipped Classroom? � A Synthesis. Educational Technology & Society, 20(1), 180–183.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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