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Kalloo, V., Kinshuk, & Mohan, P. (2010). Personalized Game Based Mobile Learning to Assist High School Students with Mathematics. In J. M & Spector D. Sampson Kinshuk M. Jemni (Ed.), Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies (pp. 485–487). Los Alamitos: IEEE Computer Society Press.
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Kadi M., & K. V. (2009). Evaluation of Instructional Design using Bayesian Belief Networks. (pp. 132–145). Dhabi, UAE: Proceedings of the International Conference on Educational Media.
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Jung, J., & Graf, S. (2008). An Approach for Personalized Web-based Vocabulary Learning through Word Association Games. International Workshop on Social and Personal Computing for Web-Supported Learning Communities. In Proceedings of the IEEE International Symposium on Applications and the Internet (pp. 325–328). Turku, Finland: IEEE Computer Society.
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Jones, D. A., & Chang, M. (2011). Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance. In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, , 221–223.
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Jones, D. A., & Chang, M. (2013). Multiplayer Online Role Playing Game for Teaching Youth Finance in Canada. International Journal of Online Pedagogy and Course Design, 2(2), 44–59.
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