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Maiga, M., Tan, Q., Lin, F. & Liu, T-C. (2009). Multi-Agent Architecture and Location-Based Ubiquitous Learning Framework. In Ubi-Media Computing (pp. 341–354). CRC Press.
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MacGregor, J. & L., S. (2009). Pathfinding strategy for multiple non-playing characters in 2.5 D game worlds.. Banff, Canada: The 4th International Conference on E-Learning and Games.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C.-W. (2010). Architecture and Collaborations among Agents in Mobile Educational Game. In In the Proceedings of the 7th IEEE International Workshop on PervasivE Learning, Life, and Leisure, in IEEE Pervasive Computing and Communication 2011 (PerCom 2011) (pp. 171–175). Seattle, WA, USA: the 7th IEEE International Workshop on PervasivE Learning, Life, and Leisure, in IEEE Pervasive Computing and Communication.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). Context-Aware Mobile Role Playing Game for Learning. (pp. 131–146). The New Development of Technology Enhanced Learning. Springer Berlin Heidelberg.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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