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Wu, S., Chang, A., Chang, M., Yen, Y.-R., & Heh, J.-S. (2010). Learning Historical and Cultural Contents via Mobile Treasure Hunting in Five-harbor District of Taina. In the Proceedings of the 6th IEEE International Workshop on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, , 213–215.
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Wu, S., Chang, A., Chang, M., Yen, Y.-R., & Heh, J.-S. (2008). Identifying Personalized Context-aware Knowledge Structure for Individual User in Ubiquitous Learning Environment. In In the Proceedings of the 5th International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (pp. 95–99). Beijing, China: In the Proceedings of the 5th International Conference on Wireless, Mobile and Ubiquitous Technologies in Education.
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Winne, P. H., Nesbit, J. C., Kumar, V., Hadwin, A. F., Lajoie, S. P., Azevedo, R., et al. (2006). Supporting self-regulated learning with gStudy software: The learning kit project. Technology, instruction, cognition and learning, 3(1-2), 105–113.
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Winne, P. H., Nesbit, J. C., Kumar, V., Hadwin, A. F., Lajoie, S. P., Azevedo, R., et al. (2006). Supporting self-regulated learning with gStudy software: The learning kit project. Technology, instruction, cognition and learning, 3(1-2), 105–113.
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Werneck, E., & Chang, M. (2013). A flash-based on-the-job training game. International Journal of Arts and Technology, 6(3), 229.
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