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Author (down) Title Year Publication Impact Factor Volume Pages
Wu, S., Chang, A., Chang, M., Yen, Y.-R., & Heh, J.-S. Learning Historical and Cultural Contents via Mobile Treasure Hunting in Five-harbor District of Taina 2010 In the Proceedings of the 6th IEEE International Workshop on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education 213-215
Wu, S., Chang, A., Chang, M., Yen, Y.-R., & Heh, J.-S. Identifying Personalized Context-aware Knowledge Structure for Individual User in Ubiquitous Learning Environment 2008 In the Proceedings of the 5th International Conference on Wireless, Mobile and Ubiquitous Technologies in Education 95-99
Winne, P.H.; Nesbit, J.C.; Kumar, V.; Hadwin, A.F.; Lajoie, S.P.; Azevedo, R.; Perry, N.E. Supporting self-regulated learning with gStudy software: The learning kit project 2006 Technology, instruction, cognition and learning 3 105-113
Winne, P.H.; Nesbit, J.C.; Kumar, V.; Hadwin, A.F.; Lajoie, S.P.; Azevedo, R.; Perry, N.E. Supporting self-regulated learning with gStudy software: The learning kit project 2006 Technology, instruction, cognition and learning 3 105-113
Werneck, E.; Chang, M. A flash-based on-the-job training game 2013 6 229