Graf, S., Liu, T.-C., & Kinshuk. (2010). Analysis of Learners' Navigational Behaviour and their Learning Styles in an Online Course. Journal of Computer Assisted Learning, 26, 116–131.
Abstract: Thompson Scientific Impact factor 1.250
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Kinshuk, L., T.-C., & Graf, S. (2009). Coping with Mismatched Courses – Students' Behaviour and Performance in Courses Mismatched to their Learning Styles. Educational Technology Research & Development, 57, 739–752.
Abstract: Thompson Scientific Impact factor 1.183
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Graf, S., Liu, T.-C., & Kinshuk. (). Supporting Teachers in Identifying Students' Learning Styles in Learning Management Systems. Educational Technology & Society, 12, 3–14.
Abstract: Thompson Scientific Impact factor 1.067
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Ostashewski, N., Dron, J., & Howell, J. (2014). Building open learning opportunities: The Participating in the Digital Age cMOOC design case.World Conference on Educational Multimedia, Hyperm, 2480–2484.
Abstract: This paper reports on the development and utilization of an innovative learning platform developed to support the flexible delivery of a connectivist-style Massive Open Online Course or cMOOC. The social media platform, implemented as the Curtin Learning Commons (www.curtincommons.com) was developed as a customized Elgg social software instance on a cloud-hosted server. The Participating in the Digital Age (PDA MOOC) was designed to utilize a wide variety of the social media tools available, providing learners with inquiry style learning tasks over a six-week period. Innovations in the learning environment on the institutional side include the presentation of a fully open learning space with almost limitless combinations of configurable tools available for the designers to present resources and activities to learners. Innovations on the learner side include detailed customization of the learning space and choice of tools, spaces, and open-ness of content posted.
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Dron, J. (2012). Soft Technology Design. The 1st International Symposium on Smart Learning Environment, , 9–12.
Abstract: This is a paper about the design of systems that are part human, part machine. It uses a framework for understanding the nature of technology that builds on W. Brian Arthur's notion of technology as the orchestration of phenomena to some use and the nature of technologies as assemblies. Technologies are treated as existing on a continuum between soft and hard, with soft technologies orchestrated by humans and hard ones embedding that orchestration within the technology. The concept is explored in relation to Athabasca Landing, a deliberately soft social system that attempts to avoid predetermined purpose and design so that its inhabitants actively create the technology as they use it. The paper describes some issues that arise and steps being taken to address them.
Keywords: social media, technology, soft systems, hard systems, social software;
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