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Dron, J.; Anderson, T. |
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Title |
The Distant Crowd |
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Journal Article |
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Year |
2014 |
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International Journal of Learning and Media |
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4 |
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3 |
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AU @ jond @ |
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742 |
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Author |
Graf, S.; Kinshuk |
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Title |
Dynamic Student Modelling of Learning Styles for Advanced Adaptivity in Learning Management Systems |
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Journal Article |
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Year |
2013 |
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Abbreviated Journal |
International Journal of Information Systems and Social Change |
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4 |
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1 |
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85-100 |
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IGI Global |
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1941-8698 |
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AU @ kstauff @ |
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810 |
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Author |
Werneck, E.; Chang, M. |
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Title |
A flash-based on-the-job training game |
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Journal Article |
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Year |
2013 |
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International Journal of Arts and Technology |
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Volume |
6 |
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3 |
Pages |
229 |
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Inderscience Publishers |
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1754-8861 |
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778 |
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Author |
Chang, M. |
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Title |
Guest Editors' Introduction: Special Issue on Utility and Cloud Computing Science and Application |
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Journal Article |
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Year |
2012 |
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Abbreviated Journal |
IEEE Transactions on Cloud Computing |
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Volume |
7 |
Issue |
2 |
Pages |
99-102 |
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Institute of Electrical and Electronics Engineers (IEEE) |
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2168-7161 |
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AU @ kstauff @ |
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793 |
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Author |
Dron, J. |
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Title |
Soft is hard and hard is easy: learning technologies and social media |
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Journal Article |
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Year |
2013 |
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Abbreviated Journal |
Form@re |
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Volume |
13 |
Issue |
1 |
Pages |
32-43 |
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Keywords |
tecnologie per l'apprendimento; connettivismo; social media; progettazione tecnologica; educazione |
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Abstract |
Questo articolo riguarda principalmente la natura delle tecnologie per apprendere, con una particolare attenzione ai social media. Muovendo dalla definizione fornita da W. Brian Arthur delle tecnologie come un insieme di fenomeni orchestrati per un qualche uso, l'articolo amplia la teoria di Arthur ridefinendo e allargando la distinzione comunemente accettata tra tecnologie soft e hard, laddove le tecnologie soft sono intese come quelle che richiedono l'orchestrazione di fenomeni da parte degli esseri umani, mentre le tecnologie hard sono quelle per le quali l'orchestrazione è predeterminata o incorporata. Le tecnologie per apprendere sono quelle in cui le pedagogie (anch'esse tecnologie) sono parte dell'insieme. Le conseguenze di questa prospettiva vengono esplorate nel quadro di diversi modelli pedagogici e in relazione agli approcci basati sul social learning in una varietà di contesti, dai corsi per corrispondenza ai MOOC. |
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1825-7321escape} |
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AU @ jond @ |
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758 |
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