Chang, M. - H., Kuo, R., Essalmi, F., Chang, M., Kumar, V., & Kung, H. - Y. (2017). Usability Evaluation Plan for Online Annotation and Student Clustering System : A Tunisian University Case. HCI International 2017.
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Chang, M., & Al-Shamali, F. (2015). Proceedings of Science and Technology Innovations. Athabasca, AB: Athabasca University.
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Chang, M., Chen, S. - T., Lui, E., Chiang, I. - T., & Lie, Z. - F. (2012). Effects of Improvement on Selective Attention: Developing Appropriate Somatosensory Video Game Interventions for Insititutional-dwelling Elderly with Disabilities. The Turkish Online Journal of Educational Technology, 11(4).
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Chang, M., Kuo, R., Lyu, C. - W., & Heh, J. - S. (2013). A Pilot Study of the Situated Game for Autistic Children Learning Activities of Daily Living. Research and Practice in Technology Enhanced Learning, 8(2).
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Chang, M., Lachance, D., Lin, F., Al-Shamali, F., & Chen, N. - S. (2015). Enhancing Orbital Physics Learning Performance through a Hands-on Kinect Game. Ted Egitim Ve Bilim, 40(180), 1–12.
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