|
Author |
Title |
Year |
Publication |
Impact Factor |
Volume |
Pages |
Links |
|
Reiners, T.; Wood, L.; Dron, J. |
From chaos towards sense: A Learner-centric Narrative Virtual Learning Space |
2014 |
From chaos towards sense: A Learner-centric Narrative Virtual Learning Space |
|
Gamification for Human Factors Integration: Social |
242-258 |
|
|
Ostashewski, N.; Dron, J.; Howell, J. |
Building open learning opportunities: The Participating in the Digital Age cMOOC design case |
2014 |
|
|
World Conference on Educational Multimedia, Hyperm |
2480-2484 |
|
|
Lu, C.; Chang, M.; Kinshuk; Huang, E.; Chen, C.-W. |
Context-Aware Mobile Role Playing Game for Learning |
2014 |
|
|
|
131-146 |
|
|
Lu, C.; Chang, M.; Kinshuk; Huang, E.; Chen, C.-W. |
The Effect of Story in Mobile Educational Game |
2014 |
|
|
|
55-76 |
|
|
Kumar, V.; Boulanger, D.; Seanosky, J.; Kinshuk; Panneerselvam, K.; Somasundaram, T.S. |
Competence analytics |
2014 |
Journal of computers in education |
|
1 |
251-270 |
|