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Chang, M., Song, Y., Tian, F., Sun, M., & Chang, M. (2016). Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment '16). Computers & Graphics, 61, A2–A3.
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Dron, J. (2016). How to demotivate students. EdMedia: World Conference on Educational Media and Technology 2016, 1, 1043–1050.
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Khenissi, M. A., Essalmi, F., Jemni, M., Kinshuk, Graf, S., & Chen, N. - S. (2016). Relationship between learning styles and genres of games. Computers & Education, 101, 1–14.
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Salas, D. J., Baldiris, S., Fabregat, R., & Graf, S. (2016). Supporting the Acquisition of Scientific Skills by the Use of Learning Analytics. Lecture Notes in Computer Science. Springer International Publishing.
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Tkalcic, M., Quercia, D., & Graf, S. (2016). Preface to the special issue on personality in personalized systems. User Modeling and User-Adapted Interaction, 26(2-3). Springer Nature.
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