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Govindarajan, K., Boulanger, D., Seanosky, J., Bell, J., Pinnell, C., & Kumar, V. S. (2016). Assessing Learners Progress in a Smart Learning Environment using Bio-Inspired Clustering Mechanism. In E. Popescu, Kinshuk, M. K. Khribi, R. Huang, M. Jemni, N. - S. Chen, et al. (Eds.), (pp. 49–58). Innovations in Smart Learning, 3rd International Conference on Smart Learning Environments. Springer Singapore.
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Chang, M., Song, Y., Tian, F., Sun, M., & Chang, M. (2016). Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment '16). Computers & Graphics, 61, A2–A3.
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Khenissi, M. A., Essalmi, F., Jemni, M., Kinshuk, Graf, S., & Chen, N. - S. (2016). Relationship between learning styles and genres of games. Computers & Education, 101, 1–14.
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Chang, M., Chang, T., Yang, J., & Zhang, J. (2016). ICT in Education in Global Context.. Springer.
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Ross, T., Chang, T. - W., Ives, C., Parker, N., Han, A., & Graf, S. (2016). Improving the User-Friendliness of AAT through a Staged Evaluation. 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT). Ieee.
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