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Fan, M. - X., Kuo, R., Chang, M., & Heh, J. - S. (2014). Story-Based Virtual Experiment Environment. Smart Learning Environments. Springer Berlin Heidelberg.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Kumar, V., Boulanger, D., Seanosky, J., Kinshuk, Panneerselvam, K., & Somasundaram, T. S. (2014). Competence analytics. Journal of computers in education, 1(4), 251–270.
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Boulanger, D., Seanosky, J., Baddeley, M., & Kumar, V. (2014). Learning Analytics in the Energy Industry: Measuring Competences in Emergency Procedures. (pp. 148–155). 2014 IEEE Sixth International Conference on Technology for Education (T4E). Ieee.
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