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Imran, H., Hoang, Q., Chang, T. - W., Kinshuk, & Graf, S. (2014). A Framework to Provide Personalization in Learning Management Systems through a Recommender System Approach. Intelligent Information and Database Systems. Springer International Publishing.
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Baumstark, K., & Graf, S. (2014). A Framework for Integrating Motivational Techniques in Technology Enhanced Learning. (pp. 150–160). Lecture Notes in Computer Science. Springer Berlin Heidelberg.
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Fan, M. - X., Kuo, R., Chang, M., & Heh, J. - S. (2014). Story-Based Virtual Experiment Environment. Smart Learning Environments. Springer Berlin Heidelberg.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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