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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Fan, M. - X., Kuo, R., Chang, M., & Heh, J. - S. (2014). Story-Based Virtual Experiment Environment. Smart Learning Environments. Springer Berlin Heidelberg.
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Chang, M., & Li, Y. (2014). Smart Learning Environments. (pp. 1–17). Springer.
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Baldiris, S., Fabregat, R., Graf, S., Tabares, V., Duque, N., & Avila, C. (2014). Learning Object Recommendations Based on Quality and Item Response Theory. 2014 IEEE 14th International Conference on Advanced Learning Technologies. Ieee.
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