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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). Context-Aware Mobile Role Playing Game for Learning. (pp. 131–146). The New Development of Technology Enhanced Learning. Springer Berlin Heidelberg.
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Dron, J., & Anderson, T. (2014). Agoraphobia and the modern learner. Journal of Interactive Media in Education, Open for Learning Special Issue, np.
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Dron, J., & Anderson, T. (2014). Diseñando medios sociales para el aprendizaje (English title: Designing Social Media for Learning). Revista Mexicana de Bachillerato a Distancia, 11,septiembre 2013-febrero 2014,.
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