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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Dron, J., & Anderson, T. (2014). On the Design of Social Media for Learning. Social Sciences, 3(3), 378.
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Baldiris, S., Fabregat, R., Graf, S., & Avila, C. (2014). Open Educational Resources Evaluation in a Learning Management System. 2014 International Conference of Education, Research and Innovation (ICERI 2014). Ieee.
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El-Bishouty, M. M., Chang, T. - W., Graf, S., Kinshuk, & Chen, N. - S. (2014). Smart e-course recommender based on learning styles. Journal of Computers in Education, 1(1), 99–111.
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Chang, M., & Li, Y. (2014). Smart Learning Environments. (pp. 1–17). Springer.
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