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Dron, J., & Anderson, T. (2014). On the Design of Social Media for Learning. Social Sciences, 3(3), 378.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Dron, J., & Anderson, T. (2014). Learning with Strangers – The Value of Sets in Online Learning. 6th International Conference on Computer Supported Education, 1.
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Baldiris, S., Fabregat, R., Graf, S., Tabares, V., Duque, N., & Avila, C. (2014). Learning Object Recommendations Based on Quality and Item Response Theory. 2014 IEEE 14th International Conference on Advanced Learning Technologies. Ieee.
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Boulanger, D., Seanosky, J., Baddeley, M., & Kumar, V. (2014). Learning Analytics in the Energy Industry: Measuring Competences in Emergency Procedures. (pp. 148–155). 2014 IEEE Sixth International Conference on Technology for Education (T4E). Ieee.
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