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Chang, M., & Li, Y. (2014). Smart Learning Environments. (pp. 1–17). Springer.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). Context-Aware Mobile Role Playing Game for Learning. (pp. 131–146). The New Development of Technology Enhanced Learning. Springer Berlin Heidelberg.
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Dron, J., & Anderson, T. (2014). Agoraphobia and the modern learner. Journal of Interactive Media in Education, Open for Learning Special Issue, np.
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Dron, J., & Anderson, T. (2014). Agoraphobia and the modern learner. In A. Littlejohn, & C. Pegler (Eds.), Agoraphobia and the modern learner (Vol. Reusing Open Resources). Routledge.
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Ostashewski, N., Dron, J., & Howell, J. (2014). Building open learning opportunities: The Participating in the Digital Age cMOOC design case.World Conference on Educational Multimedia, Hyperm, 2480–2484.
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