toggle visibility Search & Display Options

Select All    Deselect All
 | 
Citations
 | 
   print
Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
toggle visibility
Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
toggle visibility
Dron, J., & Anderson, T. (2014). Agoraphobia and the modern learner. In A. Littlejohn, & C. Pegler (Eds.), Agoraphobia and the modern learner (Vol. Reusing Open Resources). Routledge.
toggle visibility
Reiners, T., Wood, L., & Dron, J. (2014). From chaos towards sense: A Learner-centric Narrative Virtual Learning Space. In J. Bishop (Ed.), From chaos towards sense: A Learner-centric Narrative Virtual Learning Space (Vol. Gamification for Human Factors Integration: Social, pp. 242–258). Hershey, US: Igi.
toggle visibility
Dron, J. (2014). Innovation and change: changing how we change. In O. Zawacki-Richter, & T. Anderson (Eds.), Innovation and change: changing how we change (Vol. Online Distance Education: towards a research agen). Athabasca: AU Press.
toggle visibility
Select All    Deselect All
 | 
Citations
 | 
   print