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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). Context-Aware Mobile Role Playing Game for Learning. (pp. 131–146). The New Development of Technology Enhanced Learning. Springer Berlin Heidelberg.
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Baumstark, K., & Graf, S. (2014). A Framework for Integrating Motivational Techniques in Technology Enhanced Learning. (pp. 150–160). Lecture Notes in Computer Science. Springer Berlin Heidelberg.
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Imran, H., Belghis-Zadeh, M., Chang, T. - W., Kinshuk, & Graf, S. (2014). Toward Recommending Learning Tasks in a Learner-Centered Approach. Emerging Issues in Smart Learning. Springer Berlin Heidelberg.
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El-Bishouty, M. M., Chang, T. - W., Lima, R., Thaha, M. B., Kinshuk, & Graf, S. (2014). Analyzing Learner Characteristics and Courses Based on Cognitive Abilities, Learning Styles, and Context. Smart Learning Environments. Springer Berlin Heidelberg.
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Fan, M. - X., Kuo, R., Chang, M., & Heh, J. - S. (2014). Story-Based Virtual Experiment Environment. Smart Learning Environments. Springer Berlin Heidelberg.
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