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da Silva, J., Hobbs, D., & Graf S. (2014). Integrating an at-risk student model into learning management systems. (pp. 120–124). Proceedings of the XIX Conferência Internacional sobre Informática na Educação (TISE2014).
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Dron, J., & Anderson, T. (2014). On the Design of Social Media for Learning. Social Sciences, 3(3), 378.
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El-Bishouty, M. M., Chang, T. - W., Graf, S., Kinshuk, & Chen, N. - S. (2014). Smart e-course recommender based on learning styles. Journal of Computers in Education, 1(1), 99–111.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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