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Kumar, V., Boulanger, D., Seanosky, J., Kinshuk, Panneerselvam, K., & Somasundaram, T. S. (2014). Competence analytics. Journal of computers in education, 1(4), 251–270.
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Kumar, V., Boulanger, D., Seanosky, J., Kinshuk, Panneerselvam, K., & Somasundaram, T. S. (2014). Competence analytics. Journal of computers in education, 1(4), 251–270.
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Reiners, T., Wood, L., & Dron, J. (2014). From chaos towards sense: A Learner-centric Narrative Virtual Learning Space. In J. Bishop (Ed.), From chaos towards sense: A Learner-centric Narrative Virtual Learning Space (Vol. Gamification for Human Factors Integration: Social, pp. 242–258). Hershey, US: Igi.
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El-Bishouty, M. M., Saito, K., Chang, T., Kinshuk, & Graf, S. (2014). Teaching Improvement Technologies for Adaptive and Personalized Learning Environments. Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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