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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Ostashewski, N., Dron, J., & Howell, J. (2014). Building open learning opportunities: The Participating in the Digital Age cMOOC design case.World Conference on Educational Multimedia, Hyperm, 2480–2484.
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