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Hartnett, M., St. George, A., & Dron, J. (2014). Exploring Motivation in an Online Context: A Case Study. Cite, 14(1).
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Hartnett, M., St. George, A., & Dron, J. (2014). Exploring Motivation in an Online Context: A Case Study. Contemporary Issues in Technology and Teacher Education, 14(1), np.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Imran, H., Belghis-Zadeh, M., Chang, T. - W., Kinshuk, & Graf, S. (2014). Toward Recommending Learning Tasks in a Learner-Centered Approach. Emerging Issues in Smart Learning. Springer Berlin Heidelberg.
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Imran, H., Belghis-Zadeh, M., Chang, T. - W., Kinshuk, & Graf, S. (2014). A Rule-Based Recommender System to Suggest Learning Tasks. Intelligent Tutoring Systems. Springer International Publishing.
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