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Fan, M. - X., Kuo, R., Chang, M., & Heh, J. - S. (2014). Story-Based Virtual Experiment Environment. Smart Learning Environments. Springer Berlin Heidelberg.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). Context-Aware Mobile Role Playing Game for Learning. (pp. 131–146). The New Development of Technology Enhanced Learning. Springer Berlin Heidelberg.
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Chang, M., Lachance, D., Lin, F., Al-Shamali, F., & Chen, N. - S. (2015). Enhancing Orbital Physics Learning Performance through a Hands-on Kinect Game. Ted Egitim Ve Bilim, 40(180), 1–12.
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