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Baldiris, S., Fabregat, R., Graf, S., Tabares, V., Duque, N., & Avila, C. (2014). Learning Object Recommendations Based on Quality and Item Response Theory. 2014 IEEE 14th International Conference on Advanced Learning Technologies. Ieee.
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Anderson, T., Upton, L., Dron, J., Malone, J., & Poelhuber, B. (2015). Social Interaction in Self-paced Distance Education. Open Praxis; Vol 7, No 1 (2015), .
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Chang, M., Kuo, R., Lyu, C. - W., & Heh, J. - S. (2013). A Pilot Study of the Situated Game for Autistic Children Learning Activities of Daily Living. Research and Practice in Technology Enhanced Learning, 8(2).
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Jones, D. A., & Chang, M. (2013). Multiplayer Online Role Playing Game for Teaching Youth Finance in Canada. International Journal of Online Pedagogy and Course Design, 2(2), 44–59.
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Werneck, E., & Chang, M. (2013). A flash-based on-the-job training game. International Journal of Arts and Technology, 6(3), 229.
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