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Dron, J. (2012). Social Navigation for Learning in Immersive Worlds. In A. Hebbel-Seeger, T. Reiners, & D. Schäffer (Eds.), Social Navigation for Learning in Immersive Worlds (Vol. 3D Virtual Environments for Education and Business). New York: Springer.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). Context-Aware Mobile Role Playing Game for Learning. (pp. 131–146). The New Development of Technology Enhanced Learning. Springer Berlin Heidelberg.
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Chang, M., Chang, T., Yang, J., & Zhang, J. (2016). ICT in Education in Global Context.. Springer.
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Chang, T. - W., Graf, S., Tortorella, R., Hobbs, D., Kurcz, J., Bernard, J., et al. (2015). Improving Learning based on the Identification of Working Memory Capacity, Adaptive Context Systems, Collaborative Learning and Learning Analytics. (pp. 39–55). Athabasca University.
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Mottus, A., Kinshuk, Graf, S., & Chen, N. - S. (2015). Use of Dashboards and Visualization Techniques to Support Teacher Decision Making. (pp. 181–199). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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