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Wei, C. - W., Chen, N.-S,, & Kinshuk. (2010). A Model for Social Presence in an Online Classroom. In S. L. Wong, S. C. Kong and F.-Y. Yu. In Proceedings of the 18th International Conference on Computers in Education 2010 (pp. 718–722). Selangor, Malaysia: Universiti Putra Malaysia.
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Bagheri, E., & Ghorbani, A.A. (2010). A Model for the Integration of Prioritized Knowledge Bases through Subjective Belief Games. IEEE Transactions on Systems, Man and Cybernetics, Part A: Systems and Humans, 40(6)(1257-1270).
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El Kadi, M., & Kumar, V. (2010). A Model to Evaluate Instructional Design Using Bayesian Belief Networks, 9th International Conference on Information Technology Based Higher Education and Training. (pp. 1–8). Cappadocia, Turkey.
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Dutchuk, M., Muhammadi, K. A. & Lin, F. (2009). A Multi-Agent Game-Style Learning Activity. In M. Hirose G-D Chen Kinshuk R. K. M Chang (Ed.), EduTainment 2009 (pp. 263–272). Banff, Canada.
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Lin, F., Kinshuk, McGreal, R., Leung, S., Wen, D., Zhang, F., Li, Q. & Liang, X. (2008). A Multi-agent System for Academic Advising. International Transactions on Systems Science and Applications,, 4(1), 89–98.
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