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Chang, M., Tan, Q., Liu, T.-C., & Lin, O. (2008). Multi-Agent Architecture-based Location-aware Service Project for Ubiquitous Learning. In In Proceedings of Workshop on Ubiquitous Learning Models for K-12, Higher Education, and Adult Education, in the 16th International Conference on Computers in Education (ICCE 2008) (pp. 233–240). In the Proceeding of Workshop on Ubiquitous Learning Models for K-12, Higher Education, and Adult Education, in the 16th International Conference on Computers in Education.
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Chang, M., Wang, C-Y., & Chen, G.-D. (2009). National Program for e-Learning. Educational Technology & Society, 12(1), 5–17.
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Chang, M., Wang, C.-Y., & Chen, G.-D. (2007). Quantitative and Qualitative Results of the National Program for e-Learning. WSEAS Transactions on Computers, 6(3), 546–551.
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Chang, M., Wu, S., & Heh, J.-S. (2008). Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment. Transaction on Edutainment., , , 261–277.
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Chang, M. - H., Kuo, R., Essalmi, F., Chang, M., Kumar, V., & Kung, H. - Y. (2017). Usability Evaluation Plan for Online Annotation and Student Clustering System : A Tunisian University Case. HCI International 2017.
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