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Chang, M. (2015). Data Analytics for Education and Healthcare. (Vol. 7). Athabasca University.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Kinshuk, S., D.G., Spector, J.M., Isaias, P., & Ifenthaler, D.,. (2009). Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in Digital Age. Lisbon, Portugal: IADIS Press.
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Ifenthaler, D., Isaias, P., Spector, J. M., Kinshuk, & Sampson, D. G. (2011). Multiple Perspectives on Problem Solving and Learning in the Digital Age. New York: Springer.
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