toggle visibility Search & Display Options

Select All    Deselect All
 | 
Citations
 | 
   print
Kuo, R., Lien, W.-P., Chang, M., & Heh, J.-S. (2004). Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map. International Journal of Educational Technology & Society, 7(2), 124–132.
toggle visibility
Anderson, T., & Dron, J. (2012). Learning technology through three generations of technology enhanced distance education pedagogy. European Journal of Open, Disance and E-Learning, 2012(2).
toggle visibility
Chang, M., Kuo, R., Lyu, C. - W., & Heh, J. - S. (2013). A Pilot Study of the Situated Game for Autistic Children Learning Activities of Daily Living. Research and Practice in Technology Enhanced Learning, 8(2).
toggle visibility
Jones, D. A., & Chang, M. (2013). Multiplayer Online Role Playing Game for Teaching Youth Finance in Canada. International Journal of Online Pedagogy and Course Design, 2(2), 44–59.
toggle visibility
Chen, C. - H., & Chang, M. (2015). Guest Editors' Introduction – Special Issue “Practical Applications of Mobile and Internet Educational Games.”. Research and Practice in Technology Enhanced Learning, 8(2).
toggle visibility
Select All    Deselect All
 | 
Citations
 | 
   print