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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Anderson, T., & Dron, J. (2014). : (English title: Individual and Social Learning at a Distance: Ways and Means). Distance Education in China, 455, 32–42.
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Dron, J. (2014). Ten Principles for Effective Tinkering. E-Learn World Conference on E-Learning 2014, .
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Dron, J., & Anderson, T. (2014). Teaching crowds: Learning & Social Media. Athabasca: AU Press.
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