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Chang, T. - W., Kurcz, J., El-Bishouty, M. M., Kinshuk, & Graf, S. (2014). Adaptive and Personalized Learning Based on Students' Cognitive Characteristics. (pp. 77–97). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. - W. (2014). The Effect of Story in Mobile Educational Game. (pp. 55–76). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Heh, J., Chang, M., & Chun, C. (2014). National Palace Museum Adventure – A mobile Educational Role Playing Game for Museum Learning. (pp. 201–233). Ubiquitous Learning Environments and Technologies. Springer Berlin Heidelberg.
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Choi, A., Kumar, V., Liou, W., & Groeneboer, C. (2004). An Integrated Cost Model for Blended Learning Environments. In L. Cantoni, & C. McLoughlin (Eds.), (pp. 1012–1019). The World Conference on Educational Multimedia, Hypermedia and Telecommunications. Chesapeake, VA: AACE.
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Choi, A., Kumar, V., Liou, W., & Groeneboer, C. (2004). An Integrated Cost Model for Blended Learning Environments. In L. Cantoni, & C. McLoughlin (Eds.), (pp. 1012–1019). The World Conference on Educational Multimedia, Hypermedia and Telecommunications. Chesapeake, VA: AACE.
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