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Imran, H., Belghis-Zadeh, M., Chang, T. - W., Kinshuk, & Graf, S. (2015). PLORS: a personalized learning object recommender system. Vietnam Journal of Computer Science, 3(1), 3–13.
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Chang, M., Lachance, D., Lin, F., Al-Shamali, F., & Chen, N. - S. (2015). Enhancing Orbital Physics Learning Performance through a Hands-on Kinect Game. Ted Egitim Ve Bilim, 40(180), 1–12.
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Chen, C. - H., & Chang, M. (2015). Guest Editors' Introduction – Special Issue “Practical Applications of Mobile and Internet Educational Games.”. Research and Practice in Technology Enhanced Learning, 8(2).
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Chang, T. - W., Graf, S., Tortorella, R., Hobbs, D., Kurcz, J., Bernard, J., et al. (2015). Improving Learning based on the Identification of Working Memory Capacity, Adaptive Context Systems, Collaborative Learning and Learning Analytics. (pp. 39–55). Athabasca University.
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Bacca, J., Baldiris, S., Fabregat, R., Kinshuk, & Graf, S. (2015). Mobile Augmented Reality in Vocational Education and Training. Procedia Computer Science, 75, 49–58.
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